Thursday, 26 November 2015

"Critically evaluate the work you have produced"


I think that the model I have created looks like the concept art it was based on, as it included all of the same details as the concept did and to help this, throughout the process of modelling I had a reference image of the concept art placed on a “plane” object behind my model. This helped me to make sure the sizing was fairly accurate and made it easier to refer back to the design. Using this reference I made sure I included all the details shown in the concept art and that it looked similar.

The model communicates the same themes as my concept art mainly because it follows the same design and colour scheme, which I think especially sets the theme for the model. The concept art had a rusty sort of colour scheme, making the design appear old and worn, even though the design itself it actually futuristic. I think my model shows that well as I textured it with a rusty worn effect, using bump mapping to make this effect more realistic.

The only thing I added to the design was the handle bar ends. This was because I thought the original design of the handle bars didn’t look practical, there was no where to actually hold onto to, it was more of just a single shaped bar. I just added a grip to the end of each bars so it was a little more practical.

If I could have done anything differently, I would’ve defined the shapes or even added more in so that it looked more realistic and defined. The way my model was made up of almost a single shape made it look sort of like a chunk of metal… If I’m honest! I would also have added more detail to model, making it look more realistic. Rather than just having the basic shapes I could have spent longer going in to depth of making everything appear realistic, like wise to my previous point.

The thing I found most difficult was making it look realistic and not too simple within my skill boundaries and time given. I personally struggle with maya more than other topics (as much as I love it!) there fore I needed reminders on certain techniques. I found it hard to make it look more sophisticated rather than a simple shape as this requires detail and defining the shape which I struggled to do, however if I had spent longer on this then I probably would have developed techniques on adding depth to the model. I found bump mapping was a great technique for adding depth as it makes the texture appear 3D.

Friday, 20 November 2015


Simulated Pipeline Evaluation Sheet.

Name: Georgette Mutlow

Stage: 3

Critically evaluate the work you are given. What methods and practice will you use to complete this stage?




The concept art I have been given to work from is a hover bike, a very creative, unique design, demonstrated from two angles: a front and side view which helps me to have a better understanding of what the vehicle looks like from other angles. However, the turn-around isn’t very accurate, it would be a bit more helpful if each of the angles were to scale with each other as it might be hard when modelling to work out the sizing of things. The shapes have been quite roughly sketched which can make some parts hard to figure out, however I can either ask the artist if I get confused on the idea or work around it and go with what I think it would look like. Maybe another view of the design would be helpful to model it as the more views shown, the easier it would be to imagine in 3D.
 
I personally think the concept art communicates its idea effectively of representing a hover bike, I didn’t have to question the artist on the design at all as it follows the shape of a normal (motor) bike but has a twist to it as it hovers, which you can see by the propulsion units at the base of the design. I’m questioning how I’ll model this part but I will research into it when I come across it.
 
I definitely think the model is not too simple, and should take all the time given to model as it is quite complex but only a reasonable amount, not too difficult for the amount of time I have been given. The two designs are very different from each other as a bus and motorbike don’t have much in relation, almost so much that they could be from separate games, however they both include one main feature/theme which is the hovering system, this makes them link greatly.
 
When I begin modelling, if I come across any confusion in the design then I will ask the artist for more information on it and then if necessary note it down so I remember when I come to modelling it. Maybe if there’s parts of the hover bike that I’m not sure what would appear like in 3D then I could research to see what it would actually look like, if already existing. I might also sketch the other angles of the design once gathered more detail so that I can refer to it when modelling.
 
There are many modelling techniques I may use, some that I have in mind currently are using the curve tool which will help me to create a shape following the shape of the specific curve. Another being the edge loop tool which I will definitely use in order to keep my shapes smooth or to perhaps define the shape. As I mentioned earlier, I’m thinking that creating the flame like effect within the propulsion units may be difficult but if I get stuck on it after attempting it, I can research into ways of doing it.
"Critically evaluate the work you have produced"


Before I began my concept art, I researched the information that was needed in order to start designing ideas. My research consisted of creating specific mood boards which acted as references to my vehicle, providing ideas to use as influence, as well as giving me a general better understanding on the vehicles it is based on and then to gather further information from the document creator.
I then began my concept art by sketching rough ideas of the shape of my vehicle. These ideas were based on an oval shape as the document suggested, even though they each had their individual characteristics.
After getting down a variety of designs for the main body, I moved on to sketching ideas for another key element (suggested by the document, also) of the vehicle design. This was a glass barrier at the top of the vehicle.
I then drew out two final ideas which were more detailed than the previous processes because they were to be used for my decision maker. I drew these designs at all angles to create a better understanding if it were to be modelled- how it would look. As well as a brief description of the designs, showing the thought going on behind them. I also coloured these designs using the colour pallet included in the document.
My final step was to pick a design out of the two and then take it through a more accurate process. I chose my first design which was the one based off of a Lamborghini Aventador with a dome shaped glass barrier. This was my favourite design because I liked the way it looked futuristic and smart, at the same time as looking rough and post apocalyptic. I think it carried off that combination well. I also thought the dome glass barrier merged into the oval shape of the body, keeping it streamlined so it is able to move fast and smoothly. The colours consisted of metallic’s, presenting the smart side to the vehicle, but I made these metallic colours appear slightly old and worn to keep to the post apocalyptic aesthetic. I also showed that the vehicle was to be created from replaceable scrap parts from other vehicles, by drawing the body to look as if scraps have been nailed together. This was a key feature the document stated.  I drew a turn-around of this design, which I kept each view to the same scale to help the modeller understand the sizing.
I scanned this into the computer which I then coloured in on Photoshop. During this process I changed the colours of the scrap pieces to bronze/brown and silver as I thought it was more realistic than just having all silver scraps. I also thought it would be a good idea to introduce more colours from the colour pallet rather than just the same few colours. I shaded my concept art to add some realism to the idea, which I also thought would help the modeller to understand it.

Overall, I think I included all the things I was meant to in order for the modeller to understand my progress and final design. I also included all the features the document asked for and followed the theme and colour pallet provided. I think If I could have added any thing, I would have done more research, such as primary research where I could have gone out and documented pictures of other cars for influence to my designs. I could have also created more designs to work from during the beginning process, which may have lead on to a wider range of ideas.