I think that the model I have created looks like
the concept art it was based on, as it included all of the same details as
the concept did and to help this, throughout the process of modelling I had a
reference image of the concept art placed on a “plane” object behind my
model. This helped me to make sure the sizing was fairly accurate and made it
easier to refer back to the design. Using this reference I made sure I included
all the details shown in the concept art and that it looked similar.
The model communicates the same themes as my
concept art mainly because it follows the same design and colour scheme,
which I think especially sets the theme for the model. The concept art had a
rusty sort of colour scheme, making the design appear old and worn, even
though the design itself it actually futuristic. I think my model shows that
well as I textured it with a rusty worn effect, using bump mapping to make
this effect more realistic.
The only thing I added to the design was the handle
bar ends. This was because I thought the original design of the handle bars
didn’t look practical, there was no where to actually hold onto to, it was
more of just a single shaped bar. I just added a grip to the end of each bars
so it was a little more practical.
If I could have done anything differently, I would’ve
defined the shapes or even added more in so that it looked more realistic and
defined. The way my model was made up of almost a single shape made it look
sort of like a chunk of metal… If I’m honest! I would also have added more detail to model, making it look more realistic. Rather than just having
the basic shapes I could have spent longer going in to depth of making
everything appear realistic, like wise to my previous point.
The thing I found most difficult was making it look realistic
and not too simple within my skill boundaries and time given. I personally
struggle with maya more than other topics (as much as I love it!) there fore I
needed reminders on certain techniques. I found it hard to make it look more sophisticated
rather than a simple shape as this requires detail and defining the shape
which I struggled to do, however if I had spent longer on this then I probably would have developed techniques on adding depth to the model. I
found bump mapping was a great technique for adding depth as it makes the
texture appear 3D.
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Thursday, 26 November 2015
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