Sunday, 7 February 2016

Themes:


  1. Spaceship
  2. Witch

Rules:



  1. To have some concepts which aren't based on the stereotypical witch - realistically, witches didn't look how we see them now, so I will attempt to create some concepts which aren't focused on the stereotype.
  2. Use the idea of helmets- Considering this weeks concepts are head figures only and one of my themes are spaceship, I think an interesting yet clear way to get that theme across would be to include spaceship/sci-fi type helmets as they are very futuristic and recognizable as well as being suitable for various designs and layouts.
  3. To also have concept which are based on the stereotypical witch- The typical witch features such as sharp features, pointed hat and a broomstick, are instantly recognizable therefore I think considering the difficulty of combining the two themes, I should experiment using these features as it gets the witch theme across clearly and easily.
This piece of information says how witches don't have to just be female, therefore I think I should experiment designing from both genders, even though witches are strongly recognized as female.
http://mentalfloss.com/article/53438/10-weird-facts-about-witches
This information states not all witches are evil, this inspires me to create some concepts avoiding the stereotypical witch.
http://mentalfloss.com/article/53438/10-weird-facts-about-witches

Monday, 1 February 2016

Week 4

These helmet silhouettes will be helpful when designing the concepts for helmets and other head gear. They'll also be helpful if I do a few silhouettes during this week. Considering this weeks concepts are focusing on heads, I'll be designing head gear from a mixture of the two themes: spaceship and witch.

Spaceship/Sci-Fi moodboard

Witch moodboard



Sunday, 31 January 2016

Shopkeeper Research



MerchantLoZ.png
This is one of the merchants from The Legend Of Zelda, his build is hunched and with an almost aggressive stance and emotion. The design proves the typical unwelcoming appearance of shopkeepers/merchants that many concepts tend to follow, to make them look serious about their trade.

Week 3

Two themes:

  1. Underwater
  2. Shopkeeper
Three rules:

    1. Must be wearing an apron - I think this feature would make the shopkeeper element of my concepts, very obvious. My research provided me with this idea as I noticed that shopkeepers have a theme of typically wearing aprons.
    2. Has to include under water creature type features such as fish tails and tentacles - Like wise to the previous rule, I think if my concepts have features of underwater creatures, the theme will instantly be recognizable.
    3. Must explore various types of shopkeepers - There are all sorts of different kinds of shopkeepers and I think this can really effect the appearance. Such as, you would imagine a black smith to be of a big, strong build, or perhaps a comic store keeper could appear lazy and of a more relaxed build. 

Tuesday, 26 January 2016


                      Underwater Research


Bootstrap Bill Turner
Pirates Of The Caribbean is good example for underwater themed characters. It involves several characters which are based underwater or from that relevance, such as Bootstrap Bill Turner and Davy Jones and his crew and the mermaids. The concept theme for these characters was obviously pirates and underwater, however I think I could take great influence from the features of these characters such as the tentacles and underwater growth on them. I think their ideas and designs are really interesting, clever and clear because it gets the theme across instantly and each character is so unique and extremely detailed.
Davy Jones