"Simulated
Pipeline Evaluation.
Stage: 2
Critically
evaluate the work you are given.What
methods and practice will you use to complete this stage?"
There were two vehicles mentioned in
Malcolm’s pre production document but I have chosen to create concept art on
the “hover car”. The work/document I
have been given to work from contains most of the information I need to know
and has a lot of detail on the vehicles itself and especially the background
of the game. One thing I would like to have explained to me more is where the
vehicle description states “These (hover cars) are built using broken down
items or parts that are damaged and can be fixed.” I’m not sure whether this
is asking for the design and texture of the hover car to look like it was
originally created from broken parts for a purpose or whether it just appears
damaged for style. I’m also not sure what the appearance of the “broken
parts” would be, whether they would be bits of broken vehicle or something
else for example. I would also like to know more detail on the colour scheme of
the car however I’m guessing it would be along the lines of the colour
palette for the game. I’m thinking that the hover car should look futuristic
as it is a futuristic vehicle concept and the game genre is sci-fi, however
the document doesn’t suggest it to be futuristic. The game genre is also
western themed and set in the desert so it could be either futuristic or
western/historic. Other than that the document is very descriptive, from the
target audience, genre and style, similar games, plot/story, colour palette
and vehicle description. The colour palette is particularly useful as they
represent the theme of an apocalypse, camouflage, dirty looking colours,
which I can demonstrate/use in my concept art.
Before I start my concept art I am
going to gather more information from Malcolm on what he meant by the car
being built using broken down items as well as the colours of the car so that
I have a better understanding on the texture and build of it. I will also
find out whether he wants it be futuristic or not. Once I’ve found out these
things I should have a clearer understanding on the idea which will allow me
to begin researching into it. I’m going to research into cars especially of a
similar form/shape to “oval” as the document suggests, like sports cars as
they have a streamlined figure making them shaped slightly oval. I’m hoping
to get inspiration from this research on how I will design and fit together
the layout of the car body. I will then research the same for hovercraft's to
get a better idea on what is included within the body and how they generally
tend to appear. I can also refer back to the reference images at the back of
the document for further inspiration or understanding.
When I begin designing I will do
sketches using my blue sketch pencil then go over it in normal pencil, because the blue pencil makes rough marks and doesn't show up enough to get in the way of the final drawing. I will draw features I could include within further designs, I should get
these key features from my research combined with the documents requirements.
After I have achieved many feature ideas, I will start playing around with
full ideas for my concept art, making sure to include some of those features.
I will draw a variety of ideas so that I can then combine them or use them to
develop into other ideas. Once I have created enough concept art to develop a
final idea, I will work on the final idea alone, putting greater depth of
detail into it and making adjustments to it along the way if necessary. I
will also make sure to record the process and any adjustments made along the
way and why they were made.
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