This shows the rotating system for the light pole. I added two flat spheres to represent a crank handle at the base of the pole so that the light system could rotate - as a real lighthouse would. |
This shows the top of the pole where I added a cone to represent where the light is being projected from, because if I just inserted a light, you wouldn't be able to physically see it as an object. |
Next I created an arched window, as the medieval style I was going for follows a theme of arched features. I then duplicated it to create the other. |
I then put a bit more detail into the window frame, by extruding the faces and creating a Y shape. I chose this design as through my research I noticed it was a popular feature. |
I made this door in a similar way and added a door knob to the inside. |
Then I added a plane for the base and extruded it as a soft selection creating smooth bumps to create a realistic surface. |
I added an ambient light into the scene to create a general lighting. |
This is what the outcome render looked like with the directional light. I prefer this look so kept this light instead. |
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